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Under development

This is a list of things that I'm working on or planning to add to the engine

Character rigs (Paused->Canceled)

Idea:

Add animatable sprites made up of several body parts.

Physics engine (Paused)

Idea:

Basic physics engine, with very simple colliders (such as box colliders, circle colliders, etc.) with simple physics rules that are enough for simple games (such as platformers), not in order to make realistic physics, but keep them simple as possible in order to make them fast and efficient.

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NOTE:

may be replaced with pymunk optimization.

Character sprites (Paused)

Idea:

lets combine physically hitbox with several gif animations, and key controller, and more  into single useful class.

Terminal commands (Testing)

Idea:

Add some automation for the programmer, such as a 'generate assets' command that adds an assets folder that is easy to use with just one command. The idea of adding commands is to automate tasks that are common across all projects, in order to save time. The problem with adding regular functions to the automation is that they cannot be used in real-time and may affect users who install the game if not removed. The solution is simple; adding terminal commands can help because they are one-time use, real-time, and will not be included in the final build (if using compilers like PyInstaller that only include files called from the script), because the commands script will not be called from the main file (PE) and will skip its code in case it isn't called from the terminal

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