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Particles (PE.particles)

PE.particles.Emitter

particle emitter.

class usage:

an object in space that emits particles.

Emitter.__init__(self, texture: pygame.Surface, pos: pygame.Vector2, size=10, speed=1, life_time=1, spawn_rate=1, max_particles=20, spread_range=360, rotation=0, rot_speed=0)

function actions:

initializing the emitter. 

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parameters:

texture - the particle texture (pygame.Surface)

pos - emitter position (Vector2 like)

size - particle radius (float)

speed - particle movement speed (float)

life_time - how much time should pass until the particle being deleted (float)

spawn_rate - how many particles will spawned in a second (float)

max_particles - how many particles should stop the emitter from spawning more (int)

spread_range - the angle of spawning range (float)

rotation - the rotation of the spread range (float)

rot_speed - the rotation speed of the particles (float)

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Emitter.show(self, workspace: pygame.Surface)

function actions:

put the particles on a surface​

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recommended place in script:

at the main loop. (this is a tick fundction)

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parameters:

workspace - the surface that the particles should appear on (pygame.Surface)

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Emitter.frame(self)

function actions:

calculates next particle simulation step​

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recommended place in script:

at the main loop. (this is a tick fundction)

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Emitter.change_variables(self, texture=None, pos=None, size=None, speed=None, life_time=None, spawn_rate=None, max_particles=None, spread_range=None, rotation=None, rot_speed=None)

function actions:

change the emitter init parameters without creating another​

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parameters:

texture - the particle texture (pygame.Surface)

pos - emitter position (Vector2)

size - particle radius (float)

speed - particle movement speed (float)

life_time - how much time should pass until the particle being deleted (float)

spawn_rate - how many particles will spawned in a second (float)

max_particles - how many particles should stop the emitter from spawning more (int)

spread_range - the angle of spawning range (float)

rotation - the rotation of the spread range (float)

rot_speed - the rotation speed of the particles (float)

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PE.particles.Particle

class usage:

used by the emitter in order to store particles data

useless for self use.

Particle.__init__(self, texture:pygame.Surface, pos: pygame.Vector2, size:float, direction:int)

function actions:

store particle data​

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parameters:

texture - the particle texture (pygame.Surface)

pos - particle position (Vector2 like)

size - particle radius (float)

direction - particle movement direction (int)

Particle.show(self, workspace: pygame.Surface)

function actions:

put particle on a surface​

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parameters:

workspace - the surface to put the particle on, commonly used as the window (pygame.Surface)

PE.particles.rand_spread(spread_range: int, rot: int)

used by the emitter

function actions:

generate random direction in a range​

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parameters:

spread_range - the random range (int)

rot - the range rotation (int)

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returns:

returns a random direction in a range (int)

PE.particles.spawn_rate_sens

the resolution of float random emitter spawn

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variable usage:

when the emitter's spawn rate is a float, it have a random chance to spawn additional particle, this variable is how this random generator accurate (the resolution grate as the spawn rate sensitivity).

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type:

int/float(float is not recommended)

PE.particles.delta_time

variable usage:

current delta time, set by PE.events() function every frame.

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type:

int

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